Ko Sasaki for The New York Times
By MARTIN FACKLER
Published: September 1, 2013
CHOFU, Japan — Daisuke Terai plays one of the best-known characters in
the history of science fiction, but few fans have ever seen the actor’s
face. That is because Mr. Terai puts on a bright silver and red rubber
suit before stepping onto a set made of miniature trees and buildings to
do battle as the cosmic superhero Ultraman.
Multimedia
On a recent afternoon, Mr. Terai’s character was locked in mortal combat
to defend the Earth from a giant extraterrestrial dinosaur with glowing
eyes and forked spikes called Grand King. When the cameras paused, a
sweating Mr. Terai, 36, peeled off the top of his Ultraman suit, while
stagehands removed Grand King’s foam spikes to reveal a zipper down the
back of the 65-pound costume.
For decades, Japanese studios dazzled, terrified and tickled global
audiences with monster movies and television shows featuring actors in
rubber suits laying waste to scaled-down Tokyos, or dueling atop
miniaturized Mt. Fujis. The genre, known here as “tokusatsu,” or
“special filming,” helped take the Japanese film industry global by
creating such fabled creatures as Godzilla and Mothra, pioneering the
way for other fantasy genres like animé.
But now, in an era when lifelike digital effects have made the use of
small models and suited actors look quaint and kitschy, tokusatsu is
rapidly becoming a thing of the past. The last Godzilla movie shot in
this style, the aptly named “Godzilla Final Wars,” was released almost a
decade ago, after a half-century span during which the creature
appeared in 28 films, sometimes every year.
Only two companies still use tokusatsu effects: Tsuburaya Productions,
maker of Ultraman, and Toei, which produces “Kamen Rider” and “Super
Sentai” (known in the United States as Power Rangers). All are
low-budget television series for children that feature oversize
superheroes. Tsuburaya also makes movies, with its newest film,
“Ultraman Ginga,” to be released this month in Japan.
Now, when Hollywood makes tokusatsu-inspired films — like this summer’s
“Pacific Rim,” with its giant robots, or a coming Godzilla movie — it
relies on flashy computer graphics.
“One day, we looked around and realized that almost no one is making
tokusatsu anymore,” said Shinji Higuchi, one of a handful of Japanese
directors who still have experience in the genre, having directed three
movies in the 1990s featuring the giant fire-breathing turtle Gamera.
“We don’t want this technique to just quietly disappear without at least
recognizing how indebted we are to it.”
In response, Mr. Higuchi is trying to, if not revive tokusatsu, at least
chronicle it for younger generations. Last year, he helped organize the
Tokusatsu Special Effects Museum, a traveling exhibition that presents
the history of tokusatsu, going back to its origins in World War II-era
propaganda films with flying model airplanes so realistic that American
intelligence officers thought the films were actual combat footage.
The man who shot that footage, Eiji Tsuburaya, went on to create the
original Godzilla in the 1954 black-and-white movie that became a
worldwide hit and started the tokusatsu genre. The exhibition, which is
doing a circuit of art museums in Japan, displays the movie camera of
Mr. Tsuburaya, who also created Ultraman, as well as props including an
enormous Godzilla foot, used to crush tiny buildings, and models of
fanciful spaceships, submarines and ray guns used in dozens of superhero
and monster movies.
“We had to improvise, and make it all look real on screen,” said Haruo
Nakajima, the actor who played Godzilla in the original movie and in
dozens of subsequent Godzilla films.
Now 84, he recalled how the creator of Godzilla, Mr. Tsuburaya, who died
in 1970, had to scramble to find enough rubber, latex and cotton to
make the costume during the shortages after the war. “You don’t learn
this from a textbook,” he said, “but by doing. There is no chance to
learn now.”
The central government’s Agency for Cultural Affairs helped pull
together the exhibition by gathering the props and models from retired
stagehands or studio closets. Tomonori Saiki, who heads research on
movies at the agency, says that Japan has only belatedly come to
appreciate the cultural significance of tokusatsu, which he calls a
product of an era after defeat in the war, when a still-recovering Japan
drew from its traditions of craftsmanship and working in miniature,
seen in pot-size bonsai trees, to compete with bigger-budget American
films.
“Our hope is that the exhibition will help younger generations find
inspiration to take tokusatsu in a new direction,” Mr. Higuchi, 47,
said.
Here on the set of “Ultraman Ginga,” the newest television variant of
the half-century old hero, most workers were veterans in their 50s and
60s, who arranged tree branches on the set to look like a miniature
forest, or placed firecracker-size explosives in Grand King’s foam
costume to explode when shot by Ultraman.
The director, Yuichi Abe, said this use of real actors, models and even
explosives gave tokusatsu a level of realism that is not possible with
computer graphics, or C.G.
“C.G. can only do what the programmer tells them to do, so there are no
surprises,” said Mr. Abe, 49, who has directed a half-dozen Ultraman
movies and television series. “With tokusatsu, every take is different.
You never know how it will turn out, just like in the real world.”
Still, Mr. Abe said he was also relying increasingly on computer
effects, mixing them with tokusatsu scenes. One example was flying
aircraft, which had previously been miniature models, but were now
entirely digital.
One scene, in which Grand King hurls a gigantic robotic companion named
Jan Nine into Ultraman, required putting a large mat behind the actors,
just out of the camera’s view. As filming was about to begin, Mr. Terai,
the actor, donned his silver face mask and struck a dramatic martial
arts pose. Stage hands flicked a small switch on his costume to turn on a
light on his chest.
“Ready!” yelled Mr. Abe, giving instructions in a mix of Japanese and English. “Start!”
On cue, the actor playing Jan Nine leapt into Mr. Terai, knocking both onto the gym mat.
“Cut!”
“This is one effect that you don’t get from C.G.,” said Mr. Terai afterward, rubbing his shoulder. “Real pain.”
Mr. Terai, who has played Ultraman for 16 years and watched the show as a
child, said there was one other benefit from having a real actor: the
ability to shake hands with his young fans.
“Children know a C.G. is fake,” he said. “They want a human Ultraman.”
But the lack of young workers on the set, besides the actors, points to a
worrisome trend, said Mr. Abe and others. As they retire, there will be
no one who has learned the skills of making the sets, miniature models
and costumes to take their place.
Shinichi Oka, the president of Tsuburaya Productions, the company that
Mr. Tsuburaya founded, said the digital revolution had made change
inevitable, though use of models and miniatures would continue in a
limited role. The biggest reason was a new generation of audiences, who
have come to expect the dazzling digital effects of Hollywood.
“Sure, I would love to keep making tokusatsu, but the reality is that
C.G. is now cheaper, faster and can do more,” said Mr. Oka, who worked
as cameraman and then director on nine Ultraman movies. “If Eiji
Tsuburaya were still alive, he would use C.G. We have no choice.”
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